

However, you are still open to throws and special throw-based attacks. Your character can roll forward, passing over projectiles and even across your opponent. Push the Directional Control twice in a direction to dash in that direction. Push the lever You can dash forwards or backwards. Not all attacks can be fully blocked, however. This groove allows your character to block attacks while airborne. When you block against an opponent's attack, damage is done to the mimimum.
#Snk vs capcom 2 full
Some characters have Super Combos that cost 3 levels, so don't miss the chance! In addition, with a full Level 3 gauge, you can Super Cancel a Level 2 Super Combo and finish it with a Level 1 Super Combo! Use the light buttons for Level 1 the middle buttons for Level 2 and heavy buttons for a Level 3 Super Combo. The gauge has up to 3 levels, and once you have at least one stored level, you can execute a Super Combo. As you amass energy at certain points of the bar, the number beside the gauge increases by one. Stored power is only retained if the match is won, otherwise, the next member starts with an empty gauge.ĭerived from Street Fighter Alpha and A-ISM of Street Fighter Alpha 3, you gain power as you perform sure-killing techniques. The power gauges are loosely based on the gauges used in Street Fighter Alpha and the King of Fighters for the Capcom and SNK Grooves, respectively.Ĭapcom's grooves are derived from incarnations of Street Fighter Alpha and Street Fighter III franchises, which mainly center on aggressive play in order to build up power. These Grooves are actually the manner on how players have control over their power gauges in order to unleash more devastating attacks to the opponent. SNK, there are 2 fighting styles that players can choose from, called Grooves. Each character have their own throwing styles, and some characters can also throw opponents in the air. Use this technique near an opponent to slam them to the ground with significant damage. Certain attacks like throws are unblockable, however. When dodging is impossible, you should block any attack that inflicts lots of damage. Hold against standing and jumping attacks NOTE : Assume that all moves are done for a character facing right.
