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Unfortunately, however, the lip-syncing of all characters is awful. Its environments are filled with lots of details, reflections are top notch, its lighting system is awesome, and thanks to POM a lot of surfaces appear to have an additional layer of depth. Graphics wise, Deus Ex: Mankind Divided is a really beautiful game. Very High images are on the left, whereas High images are on the right. While there are some noticeable differences between High and Very High settings (lower quality shadows and ambient occlusion for example, as well as a lower LOD), the game still looks great. Not only that, but the game looks and runs great even on High settings. The good news is that thanks to all these graphics settings, Deus Ex: Mankind Divided scales nicely on a variety of graphics cards. As a result of that, a lot of distant shadows are not being properly rendered on screen (as you can see below).
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Furthermore, PC gamers can enable/disable Temporal AA, Motion Blur, Sharpen, Bloom, Cloth Physics, Subsurface Scattering, Chromatic Aberration and Tessellation.įor what is worth, we strongly suggest avoiding Contact Hardening Shadows as it appears that the LOD values for CHS are relatively low. PC gamers can adjust the quality of Textures, Texture Filtering, Shadows, Contact Hardening Shadows, Depth of Field, Ambient Occlusion, Volumetric Lighting, Parallax Occlusion Mapping, and Screenspace Reflections and Level of Detail. And since there are no major visual differences between Very High and Ultra, PC gamers should not feel “bad”, “cheated”, “betrayed” or whatever for not enjoying the game with these settings.ĮIDOS Montreal and NIXXES have included a wide range of graphics settings to tweak. They are really demanding and they are meant for those that have enough GPU raw power to spare. Consider these Ultra settings as “Extra” settings. The visual difference between Very High and Ultra is minimal, therefore we strongly suggest avoiding the Ultra settings if your GPUs are unable to handle them.

Yes, some graphics settings can cripple performance when set on Ultra, however it is kind of cool that EIDOS Montreal and NIXXES went ahead and included them. We also had to lower our Textures to Medium due to VRAM limitations.Īnd now let’s address the elephant in the room. Is Deus Ex: Mankind Divided an unoptimized product? Well, no it’s not.

We did notice some drops to 50fps here and there, but the overall experience was quite enjoyable. Naturally, our GTX690 was unable to run the game without dropping below 60fps on the aforementioned settings, therefore we had to use a mix of High and Very High. With these settings, we were able to run the game without dropping below 65fps, and we were also able to run the built-in benchmark with a minimum of 50fps (and an average of 60fps). Therefore, we used a mix of Ultra and Very High settings. Deus Ex: Mankind Divided features some really demanding techniques.
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NVIDIA has already included an official SLI profile for this game, however PC gamers have reported that these compatibility bits (0x2C0120F5 and 0x281942F5) offer better SLI scaling.īefore continuing, let us tell you that it was impossible to hit a constant 60fps experience on our GTX980Ti at 1080p and on Ultra settings (even without MSAA).
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As always, we used an Intel i7 4930K (turbo boosted at 4.2Ghz) with 8GB RAM, NVIDIA’s GTX690 and GTX980Ti, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers.
